Whats the utc clock for in runescape3/31/2023 Logging in during a growth window means you skip that current window and nothing grows. I also logged out allot more frequently than normal for the very same reason, yet I managed to do fruit tree + calquat tree runs every day over the weekend without any major difference in grow times. They were in fact logging out frequently to preserve their bonus xp multipliers, but at a cost to losing farming growth windows. Many players complained on the runescape forums during bonus xp weekends, claiming their trees weren't growing and that the farming skill was bugged. World hopping once every five minutes could effectively put crops in suspended animation.īonus xp weekends were a classic example of players losing growth windows. An extreme case would be an extra 5 hours and 20 minutes has been added to a spirit tree's grow time. Basically 20 minutes grow time has been added to herbs and/or 160 minutes grow time added to fruit trees. Logging in at the start of, or during a farming growth window means when the countdown from 5 minutes has elapsed you will no longer be in the farming growth window, thus the two required conditions for crop growth were never met and nothing grew. Simply nothing will advance a growth stage within the first 5 minutes of logging in or out (flowers can be an exception). The biggest controllable factor in missing growth windows is the fact that logging in/out resets the player's farm tick, meaning the 5 minute countdown restarts. That 3 seconds extra however is the least of our concerns. There is one catch with this timer, the first time it runs it counts down from 303 seconds (505 runescape game ticks) meaning it's rare but possible to completely miss a growth window. It's the player's farm tick that determines where in the 5 minute growth window your crops advance. Basically your farm tick must occur somewhere during a growth window for plants to grow. If you are in a growth window and your 5 minute timer has hit zero then the two conditions have been met to allow growth to the next stage. Every time it reaches zero the game server checks to see if you're in a growth window. Think of it as repeating 5 minute or 300 second (500 runescape game ticks) countdown timer. This second condition is based on timer, a timer that starts/resets when you log in/out. The first condition is the growth window, the second condition is determined by you (the player's farm tick). Local UTC = os.There are actually two conditions that must be met for crops to grow. clientĮvent.OnClientEvent:Connect(function(serverTime) For some reason the localDate variable ends up being 6 hours behind my local time. I can’t seem to figure out how to get the time to offset properly based on the server time. I’m working on an alternative in the mean time. Os.time() does not return correct UTC time on client. UTC time is 6 hours ahead of my local time but for some reason os.time() is returning a value 2 hours ahead. I’m having trouble converting the user defined dates into UTC time because for some reason os.time() does not return the correct hour on the client. I’m working on a date picker prompt for my game that allows the user to select a specific date and time.
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